Author Archives: Hillary Louise Johnson

InfoQ: Estimating Business Value

Chris' lastest InfoQ article surveys several other writers' methods for bringing business value to bear on Agile Estimation. Pascal Van Cauwenberghe points out, usefully, that Agile estimation techniques that put the user story first may be putting the cart 10 or 15 degrees askew of the horse: "Pascal proposes that a better starting point is with the question: 'How do we find the User Stories that deliver the Business Values?'" My favorite, however, is Brandon Carlson’s application of Thin Slicing, a concept he discovered while reading Malcolm Gladwell’s Blink. Carlson writes:

The book cites an example of how doctors at Cook County Hospital improved patient care and throughput using the technique. I thought to myself, if doctors at Cook County Hospital can use a small subset of relevant attributes to effectively prioritize patients in life or death situations such as an ER, it could certainly be applied to even more important decisions such as the prioritization of features, right?

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Agile Open NorCal: Requirements Discovery & Story Mapping Workshop

Chris And Jeremy Chris and Jeremy Lightsmith proposed similar sessions, and so chose to combine them into one. About 15 people showed up for an exercise-based session on generating requirements using the Story Mapping technique, which Chris first learned about from Jeff Patton. As I’ve done in the past, I served as the putative “client,” in my guise as editor-in-chief of a newspaper—come on, you remember newspapers, those things the Brits used to wrap fish back in the olden days? (BTW, the New York Times is now a mere 11 inches wide. I think this is the next step toward ceasing print publication, as it’s now conveniently laid out to be printed on your home printer.)
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Experiential Intro to Agile: First session of the day at Agile Open Northern California

We're just finishing up with Chris' first session at Agile Open Northern California, an experiential introduction to Agile. Chris led a group of 16 through two simulation exercises, then teased out the basics of Agile during the debriefs. Below is graphic facilitator Elizabeth McClellan's capture of the first exercise, where participants drew and folded paper party invitations–first using a wasteful batch and cue process, next using a more agile, incremental approach:

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What we learned from (teaching) our first Certified ScrumMaster class

Chris recently co-taught Agile Learning Labs' Certified ScrumMaster training course under the visionary tutelage of Jeff McKenna. Jeff, as you no doubt know, was a member of the first Scrum team, and he knows a thing or two on the subject. He and Chris worked well together. One student quipped, "It's like Chris is the Mom and Jeff is the dad." If your mom is a former lounge lizard with a beard…. No, it makes sense. Chris is the nurturer who wants to provide you with a safe place to learn to crawl, then walk, then run; Jeff, on the other hand, is the wise and wisecracking veteran of the front lines, with a satchel full of war stories–and riveting delivery. Having both in the classroom made for a fun, dynamic learning environment.

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The Agile Product Manager’s Guide to the Galaxy

Yesterday Chris and I got together with Steve Bockman to hold a rehearsal for a new class: The Agile Product Manager's Guide to the Galaxy, which debuts on Wednesday September 30. I got to play the persnickety customer during a couple of exercises, and I think my portrayal was a bit… authentic. Ah well, they'll be well prepared to demonstrate special-forces-approved customer interview techniques come Wednesday.

It's going to be a fun day: user stories, story mapping, paper prototyping, and assorted other tools and techniques to limber up a product manager.

There is still time to sign up, or try your luck bidding on a seat on ebay!

Yes, there will be a test at the end. The answer is 42.

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Fun & Games & Aha moments at the Bay APLN

A couple of weeks ago, Chris was the guest speaker at the Bay Area Agile Project Leadership Network's monthly meeting. It was an evening of game-playing and simulations. One of the most popular is a simple game that takes under five minutes to play, but always blows the tops of people's heads off by demonstrating concretely and irrevocably just how deeply multitasking cuts into productivity and even quality. This particular exercise led to some insightful conversations and aha moments, including:

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