Category Archives: scrum

Splitting User Stories with Generic Words

This is the third in my series on splitting larger user stories into smaller user stories. If you are just joining us, go back and read part one and part two. Don’t worry, I’ll wait right here for you.

Like the first story splitting technique (Conjunctions and Connectors technique), the second technique (the Generic Words approach) works by parsing the text of the user story. This time, instead of looking for connector words, we are looking for generic words. “What’s a generic word?” you ask. Any noun that isn’t a proper noun is generic, as are many verbs, adjectives, and adverbs. What we are looking for is a generic or general term in the story which could be replaced by several more specific terms to create a number of smaller stories.
Read the full article…

Share it!

Splitting User Stories with Conjunctions and Connectors

As I described last week, splitting large user stories into smaller user stories has many benefits for the scrum team and the business. We also agreed that before we try to split a user story, we want to write it in the traditional format:

As a <type of stakeholder>,
I want <the deliverable>,
so that, <some value is created>.

Read the full article…

Share it!

Introduction to User Stories and Splitting Stories

Text: Your stories are too big!A common problem among the scrum teams that I coach is user stories that are too big. When a user story is too big, it is hard understand, estimate, and implement. So what is a good size for a user story? My guidance is that the user stories at the top of the product backlog should be sized such that the scrum team could easily complete four to six stories a week.

When a team’s user stories are smaller, they complete stories more frequently. This is good on many levels. Each time a story is completed the team has delivered value, which is what the business pays us to do. We also get many types of feedback with each completed story. We can update our release (storypoint) burndown chart and get important schedule feedback, allowing us to inspect and adapt the schedule. We also get product feedback every time we finish a story. We have something new to show our stakeholders and they can give us feedback and guidance so we can adjust the product plan, to better build the product our stakeholders desire. Additionally, we get technical and architectural feedback. It isn’t until we have working user stories that we can see how well the technical and architectural choices we have made are serving us. If our original ideas are not working out as we had hoped, then we will need to adjust the architecture to better support the functionality being developed.
Read the full article…

Share it!

Where Do Quality Engineers Fit On A Scrum Team?

Question:

Hi Chris. It was great to have you in Beijing and you provided us with awesome Certified Scrum Master and Certified Scrum Product Owner trainings. We are having internal discussions about the role of quality engineers in scrum. Should they be on the scrum teams? Do we need quality engineers if we are doing scrum? If we have them, who should manage them? Should we move them around from team to team?

Answer:

Read the full article…

Share it!

Hear Chris Sims on the Agile Weekly Podcast

In Integrum, Chris talks to Roy van de Water and Drew LeSeur of Integrum about running Agile Learning Labs as a transparent company with a radical compensation plan, writing The Elements of Scrum using scrum, and how our new book, Scrum: A Breathtakingly Brief and Agile Introduction is an iteration of our first one.

Roy and Drew ask some excellent and hard questions, so tune in and give a listen!

Share it!

How to play the Team Estimation Game


Since this article was first published, The Team Estimation Game has evolved into something even better: Easy Estimation With Story Points. If you are looking for a fast and effective way to estimate, we recommend going straight to that article. If want to know where Easy Estimation With Story Points came from, keep reading.


The Team Estimation Game plays like a game, but it accomplishes valuable work: assigning story point estimates to user stories.

Teams using this technique are typically able to estimate 20 to 60 stories in an hour. The game was invented by our friend and colleague, Steve Bockman. Here is how one team plays the game:
Read the full article…

Share it!

Scrum Product Owner vs. Product Manager: Is There a Difference?

Question:

Chris just did a scrum workshop for us and it was GREAT–I learned a TON. I have a follow-up question about the scrum role of product owner, and how we should implement it in our organization. The way we are doing this, the product owner is also the product manager. Is this typical? This seems potentially like two different jobs to me–one who goes to customers and gathers requirements, and one who is available during the sprint to answer questions about how things should work. I asked one of our brand new POs how he was going to do this, and he said that once the sprint starts, he does not need to work with the team. This was not my understanding, but I’m not sure.

Answer:

On very large projects, it is common to have a high-level product manager setting the over-all direction for a product. That product manager might work with several teams, each of which might have their own product owner. Each product owner would maintain the backlog for their team. It might be true that the product manager is a bit more customer-facing and the product owner a bit more team-facing. That said, you don’t want the product owner to simply be a pass-through between the product manager and the team; what value would they be adding? Instead, you want the product owners to work closely with the product manager, customers, and the other product owners in order to understand and prioritize (order) the stories in their team’s product backlog in way that supports the overall direction and goals.

It sounds like your new product owner has the common misconception that all they have to do is capture requirements and then relay them to the team. If only it were that easy. In reality, it’s a lot of work to truly understand the needs of users and customers, as well as the needs of our own business. Once a product owner has this understanding, it’s also a lot of work to help the whole team share this understanding.
Read the full article…

Share it!

Introducing our new book…Scrum, a Breathtakingly Brief and Agile Introduction

We published this little book very quietly last week, and without so much as a tweet, it has already become the #2 bestselling Kindle book on software project management, right behind our other book, The Elements of Scrum. The response to Elements has been tremendous over the past year, and a lot of people have singled it out as a refreshingly brief and readable way to get the goods on scrum. But at 180 pages, you could say it’s only relatively brief.

What if you are sending a team off to scrum training next week and want to give them a taste to fire them up? Or let’s say you are a scrum evangelist at your company and can only count on 15 minutes of your CEO’s attention to spark her interest? Or maybe you’re a scrum master and you just want your husband to learn enough about what you do that he doesn’t glaze over at the dinner table…

In those cases, you’ll need something not just refreshingly brief, but breathtakingly brief. Which is why we took some of the most salient material from The Elements of Scrum and retooled and repurposed it into a pocket-sized, highly consumable little volume that is cute enough to send to your granny as a birthday card, but smart and sophisticated enough to slip to your CEO or HR director. Meet Scrum: A Breathtakingly Brief and Agile Introduction by Chris Sims & Hillary Louise Johnson. You can buy it on Amazon in paperback for $9.95, or get the Kindle version this very minute for a mere 99 cents.

Share it!

Scrum master in a box! Innovation, fun, and games…

Who knew Innovation Games could be a competitive sport? Our own Director of Biz Dev, Laura Powers, is in a class with Deb Colden called “Innovation Games for Customer Understanding” today, and sent us this pic of her winning entry for “best design and product pitch.” She calls it Scrum Master in a Box:

We never thought of ourselves as a product company before, but that may have to change!

Share it!